![]() There are occasions when the conversion of color images into grayscale images may be required for the following reasons: So what is the point of working in grayscale mode? This means that certain tasks, such as the subsequent coloring of black-and-white images, must be performed in RGB color mode. However, tools, filters, and options that directly manipulate colors are not supported in the grayscale mode. All tools used to manipulate brightness and contrast levels are supported in grayscale mode. Grayscale corresponds to a limited color palette of 256 gray levels, including black and white. In addition, GIMP offers the grayscale mode. This color mode supports all the tools available for manipulating colors or color values in an image. If this happens, use the backup of the respective file that you should have to replace it.By default, GIMP works in RGB color mode, which supports the representation of approximately 16.7 million colors. If you don't do these, it's likely that the file being edited may get a bit screwed up (you'll see models won't load or things go completely white). Exactly match the name of your custom texture to what the.Re-open the character file if you are re-installing a mod you've just installed (and thus still had UnityEX open).Note: When updating mods or running quick tests while making your own, make sure to: Once it's done it should be safe to close UnityEX - if you want to check immediately, just boot up LL Blaze and check! Place your edited texture file in this Textures folderįinally, go back to UnityEX press the "Import All Files" button. Note: A fresh download of Hang Boy's folder will not include all these. Go into the Unity_Assets_Files Folder and go to the folders of the character you're modding for until you find a "Textures" folder Put Hang Boy's Unity_Assets_Files preset folder into the characters folder. You'll then see this whole list of assets load up - Do not close UnityEX after this. Note 2: The "_game" variants are just the sound files. Note: make sure to search for ALL file types and not just unity archives. Then click the Open Unity Archive button and direct to steamapps>common>LLBlaze>Bundles>characters and then select the file of the character whose textures you want to edit. This will become clearer later down if you haven't modded before the recent change in structure. Go to Hang Boy's google drive and download Unity_Assets_Files and drag that folder into steamapps>common>LLBlaze>Bundles>characters. exe and run it - you'll be met with this. In this example, I'm replacing Latch's 2nd colour (or 1st alternate colour depending on how you see it), so the renamed. Example shown here:Īfter converting, rename/keep the filename as what the original texture name was with. dds gets saved as, I'd recommend using RGBA8888 (might be listed as A8R8G8B8 or 8.8.8.8 or otherwise in different software) and turning off Mip Map generation (For some reason, mip maps greatly blur the texture in game). When converting, if you have the option to choose the Texture2D id that the. If you use paintdotnet, that can convert. You can get Photoshop CS2 for free off of the site as it's legacy software. dds - you can do this with sites like, however I would highly recommend using something like Nvidia's Photoshop DDS Plugin rather than any online converters as compression can kill the quality of the textures. Once you're done tinkering with colours, convert the. The texture itself might be a little bit confusing to look at - If you have a program with a paint bucket that can fill any pixel of the same colour, then that will help a lot with filling in both the textures and block colours that you wish to be the same. ![]() The original colour can be found as Tex, while alternate colours will be found as Tex_Alt. ![]() Go to the character google drive folder and find the character and colour that you want to change - Keep note of the name of the files - They show the codename of the character in the game files and which number that colour is. ![]()
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